Sam Fredrickson
b00fe25128
* Expand README.md, provide benchmark results. * Add docs, benchmarks for binheap and circ packages. * Add methods Len() and Capacity(). * Change *sync.Cond to sync.Cond. * TryRecv() and TrySend() distinguish empty and closed errors. * Improve test coverage. * Add basic Makefile. * Fix documentation mistakes.
155 lines
3.5 KiB
Go
155 lines
3.5 KiB
Go
// Package pq implements a concurrent priority queue.
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//
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// [Q] is similar to a buffered channel, except that senders attach to each
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// item a priority, and receivers always get the highest-priority item.
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//
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// For example:
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//
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// import "gogs.humancabbage.net/sam/priorityq/pq"
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// q := pq.Make[int, string](8)
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// q.Send(1, "world")
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// q.Send(2, "hello")
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// _, word1, _ := pq.Recv()
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// _, word2, _ := pq.Recv()
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// fmt.Println(word1, word2)
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// q.Close()
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// // Output: hello world
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//
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// # Implementation
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//
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// Each queue has a [binary max-heap]. Sending and receiving items require
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// heap-up and heap-down operations, respectively.
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//
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// [binary max-heap]: https://en.wikipedia.org/wiki/Binary_heap
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package pq
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import (
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"sync"
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"gogs.humancabbage.net/sam/priorityq"
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"gogs.humancabbage.net/sam/priorityq/binheap"
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"golang.org/x/exp/constraints"
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)
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// Q is a generic, concurrent priority queue.
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type Q[P constraints.Ordered, T any] struct {
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*state[P, T]
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}
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// Make a new queue.
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func Make[P constraints.Ordered, T any](cap int) Q[P, T] {
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heap := binheap.Make[P, T](cap)
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s := &state[P, T]{
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heap: heap,
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}
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s.canRecv = sync.Cond{L: &s.mu}
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s.canSend = sync.Cond{L: &s.mu}
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return Q[P, T]{s}
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}
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type state[P constraints.Ordered, T any] struct {
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mu sync.Mutex
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heap binheap.H[P, T]
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canSend sync.Cond
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canRecv sync.Cond
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closed bool
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}
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// Close marks the queue as closed.
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//
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// Attempting to close an already-closed queue results in a panic.
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func (s *state[P, T]) Close() {
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s.mu.Lock()
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if s.closed {
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panic("close of closed queue")
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}
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s.closed = true
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s.mu.Unlock()
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s.canRecv.Broadcast()
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}
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// Recv gets an item, blocking when empty until one is available.
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//
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// This returns both the item itself and the its assigned priority.
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//
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// The returned bool will be true if the queue still has items or is open.
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// It will be false if the queue is empty and closed.
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func (s *state[P, T]) Recv() (P, T, bool) {
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s.mu.Lock()
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defer s.mu.Unlock()
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for {
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for !s.closed && !s.heap.CanExtract() {
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s.canRecv.Wait()
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}
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if s.closed && !s.heap.CanExtract() {
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var emptyP P
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var emptyT T
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return emptyP, emptyT, false
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}
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if s.heap.CanExtract() {
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priority, value := s.heap.Extract()
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s.canSend.Broadcast()
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return priority, value, true
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}
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}
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}
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// Send adds an item with some priority, blocking if full.
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func (s *state[P, T]) Send(priority P, value T) {
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s.mu.Lock()
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defer s.mu.Unlock()
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for {
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for !s.closed && !s.heap.CanInsert() {
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s.canSend.Wait()
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}
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if s.closed {
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panic("send on closed queue")
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}
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if s.heap.CanInsert() {
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s.heap.Insert(priority, value)
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s.canRecv.Broadcast()
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return
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}
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}
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}
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// TryRecv attempts to get an item without blocking.
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//
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// This returns both the item itself and the its assigned priority.
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//
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// The error indicates whether the attempt succeeded, the queue is empty, or
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// the queue is closed.
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func (s *state[P, T]) TryRecv() (priority P, value T, err error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.heap.CanExtract() {
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priority, value = s.heap.Extract()
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s.canSend.Broadcast()
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return
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}
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if s.closed {
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err = priorityq.ErrClosed
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} else {
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err = priorityq.ErrEmpty
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}
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return
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}
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// TrySend attempts to add an item with some priority, without blocking.
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//
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// This method does not block. If there is space in the buffer, it returns
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// true. If the buffer is full, it returns false.
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func (s *state[P, T]) TrySend(priority P, value T) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.closed {
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return priorityq.ErrClosed
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}
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if !s.heap.CanInsert() {
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return priorityq.ErrFull
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}
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s.heap.Insert(priority, value)
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s.canRecv.Broadcast()
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return nil
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}
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